Vol.3, No.3, March 2000
 

Active Worlds News

AW 3.0 Beta News
AW T-shirts
Bot-of-the-Month Club
Tech Support Tip Of the Month
Flagg's Worlds To Watch
Report Card Winners!

Community News

Hot Spots to Visit!
AWEC Calendar
2000 Reunion
Building Tips & Tricks Bug Out In Italy
Get To Know Your Neighbors!

Resources

Building Links
Community Links
AWCOM Links

 

 

icon

 

Logo Click 120x60

 

icon

 

 

Building Tips & Tricks

Courtesy of kellee

What do those crazy numbers in the Animate Me command mean?

Below is the numbers you will see in an animate me command such as *create animate me zitu. 1 1 0* or *create animate me stone 4 4 300 4 3 2 1 *

    #1 = number of images in animation
    #2 = total number of frames involved
    #3 = frame rate delay in milliseconds/frame
    #4 = (optional) frame sequence

In the first one ( zitu.) notice the dot? that is the difference between a zip and a jpg and the inclusion of the dot is very important.

Also notice the three numbers 1 1 0 that is = (1)one image shown over (1)one frame and (0)no delay.

In the second example above (stone) the numbers tell the programme to look for the first four images on the server called stone ( that is stone1. stone2. stone3. stone4.) the SECOND number tells the programme to display all four ( over the four frames) the THIRD tells it to show them with a 300 millisecond delay and THEN the fourth series of numbers ( 4 3 2 1 ) tells the programme what ORDER to show them,in this case the fourth one first. ( By default and with no fourth series of numbers included it will follow the sequential pattern of 1 2 3 4.)

Try https://aw.mpl.net/aw/textures/ for a list of textures or aw 1379.7N 1853.6W 0.0a 110 a display of the textures

There is a more complete explanation of Animate me's at AWUniv 80.1S 63.7E 0.0a 140
https://objects.activeworlds.com/cgi-bin/teleport.cgi?AWUniv_80.1S_63.7E_0.0a_140

 

 
 

Active Worlds   |   Newsletter Home   |   Newsletter Archive   |   Contact Us