Integer (read only)
Specifies an avatar's unique session number.
Every user (and every bot) is assigned a unique session number at login. This session number can be used by SDK applications to track individual users as they move around the scene.
Note that a new session number is assigned on every login. This means that for example if a nearby user exits Active Worlds and then re-enters, they will appear with a new session number even though they are the same user as before.
void avatar_add (void)
{
printf ("%s has session number %d\n", aw_string (AW_AVATAR_NAME),
aw_int (AW_AVATAR_SESSION));
}
aw_event_set (AW_EVENT_AVATAR_ADD, avatar_add);
aw_state_change ();
for (;;)
if (aw_wait (1000))
break;
AW_EVENT_AVATAR_ADD
AW_EVENT_AVATAR_CHANGE
AW_EVENT_AVATAR_DELETE